So this proves that the computers will 100% of the time do the same things depending on situation. The match is set just like before and the players have the same exact input as during the real match which means the computers will respond accordingly and the replay will look exactly the same but however when the end game wasnt reached at the correct time the computers kept fighting like they were programed to do and with me only inputing a few moves into each character they stopped fighting altogether because in the real match the game was over. It would be funny to record one of you beating a computer then taking away the computer and watching you attack nothing and miss grabs and stuff lol.
So all in all replays dont make the computers have the same input they just respond to the situations as they are programed to do and this is what happens. Something to contradict this though is when you start fighting a computer for example take wolf he will do one of a few things he will either start with a hop blaster or blaster or run and kick flip if you dont move so I guess up untill that point they have the same movement input before in the real play just like how the items are retold to pop up at certain points. Thats what makes this cool however cause you can "pause" replays and move the camera around which is pretty freaking cool. Interesting though. I have a game that will record your runthrough on some platforming game, Mario I think and if you forceably cheat and change your powerup or make him moon jump his path will be messed up but he will still be programed to move and hop but in the wrong spots. lol fun replay thing.
I wrote lots o_o