The below sheet will be used to determine efficiency.
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Member Tested: ?
Date Tested: ?
Offense:Successful Moves: ?
Total Moves: ?
Offensive Efficiency: ?%(Successful Moves divided by Total Moves)
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Defense:Enemy Moves Avoided: ?
Total Enemy Moves: ?
Defensive Efficiency: ?%(Enemy Moves Avoided divided by Total Enemy Moves)
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Bonus Efficiency: ?Overall Efficiency: ?(Offensive E divided by Defensive E)
Efficiency Level: ________________________________________________________
- code:
- Code:
-
Member Tested: ?
Date Tested: ?
[size=18]Offense:[/size]
Successful Moves: ?
Total Moves: ?
[b]Offensive Efficiency: ?[/b]
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[size=18]Defense:[/size]
Enemy Moves Avoided: ?
Total Enemy Moves: ?
[b]Defensive Efficiency: ?[/b]
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[b]Bonus Percentage: ?[/b]
[b]Overall Efficiency: ?[/b]
[b][color=red]Efficiency Level: [/color][/b]
Offensive Moves:Moves used to inflict damage to the opponent count as offensive. An offensive move is considered successful if the attack touches the target, even if the attack it blocked.
Offensive Exceptions:
-Multi-attack moves count as 1 move total. (i.e. Fox Blaster, Meta Tornado, Falco Spin)
-Moves used to recover to the stage do not count unless used offensively (causes damage).
Defensive Moves:Moves used to avoid or cancel/reflect an on-coming attack count as defensive. A successful defensive move prevents the member from taking damage, or prevents the member from being knocked-back.
Bonus Percentage:A total of 3% will be added to your Overall Efficiency IF you do not self-destruct.
Efficiency Levels:The range your total efficiency falls into determines your EL.
0%-10% = EL 1
11%-20% =EL 2
21%-30% = EL 3
31%-40% = EL 4
41%-50%= EL 5
51%-60% = EL 6
61%-70% = EL 7
71%-80% = EL 8
81%-90%= EL 9
90%-100%= EL 10